Features
Everything the editor does today (version 1.1.1).
Crosshair design
Every crosshair is built from modular components. Combine them freely: a ring plus a center dot plus four short lines is a typical design.
| Component | What it draws |
|---|---|
| Center dot | A filled dot at the exact center. |
| Line | A single line segment with an adjustable gap from the center. |
| Cross / Plus | Four arms up, down, left and right with per-arm gaps. |
| X-shape | Four diagonal arms with per-arm gaps. |
| Circle | A circle with optional arc gaps for gap-aim style crosshairs. |
| Ring | A ring of adjustable width with optional arc gaps. |
| Square / Rectangle | Box shapes with gap, fill, outline and corner controls. |
| Triangle | A triangle centered on the aim point, with 3–16 sides available. |
| Octagon | An eight-sided polygon: an octagon crosshair out of the box. |
Every component exposes position, size, thickness, rotation, color, opacity, fill and outline where it applies, and gap-capable shapes add arc gaps with per-gap position and size, a global gap position and cap styles. Squares, rectangles, triangles and octagons add corner styles (sharp, rounded, chamfered) and variable sides from 3 to 16. Changes preview live while you drag sliders.
Profiles and game modes
Profiles
Save any design as a named profile, duplicate it for independent edits, and set a default the app starts with.
Game modes
Group profiles per game. Hotkeys belong to the game mode's bindings, not to the profile, so the same key selects a different profile in every mode.
Instant switching
Press a key and the active crosshair is replaced immediately. Profile keys pass through to the game by default, so your movement and shots are never interrupted.
Global positioning
The Global Positioning card moves the whole composition with one X and one Y control plus a Center button. Component offsets stay untouched, the value is bounded to the active display, and every profile keeps its own saved position per monitor.
The overlay window
- One window, always. Exactly one overlay exists at a time, with no stacking and no ghost crosshairs after switching.
- Locked = click-through. While locked, every click passes to the game underneath and the overlay never takes focus.
- Edit mode = drag. Unlock to drag the crosshair into place or type exact pixel offsets.
- Physical-pixel positioning. Placement is computed in pixels through Windows APIs, so it stays put across monitors and DPI scales.
- Monitor picker. Choose which display the overlay lives on; missing monitors are recovered gracefully.
- Starts with Windows (optional). Single instance, tray-friendly, and a clean uninstall removes everything.
Practical details
- Global lock/unlock and profile hotkeys keep working while the editor is closed.
- Settings and designs persist to a plain local file with schema-versioned migration and automatic backup on recovery.
- Self-contained installer: no .NET runtime to download, per-user install, no administrator rights required.
- No telemetry, no ads, no accounts: the app's only network traffic is license activation and revalidation.